The Art of Game Design: A Book of Lenses
"Good game design happens when you view your game from as many perspectives as possible."
A comprehensive guide offering over 100 lenses—different perspectives and questions—for analyzing and improving game design. Schell combines insights from psychology, architecture, music, film, and other disciplines to help designers view their work from multiple angles. The third edition includes examples from VR, AR, and modern games.
Widely considered the Bible of game design, this book is essential for understanding how to approach design problems systematically. Schell's lens-based methodology has become a standard teaching tool in universities and studios worldwide. It covers the entire game development process from conceptualization to player experience.
- Use multiple lenses to analyze and improve your game design from different perspectives
- Understand the fundamental principles of fun, player psychology, and engagement mechanics
- Apply cross-disciplinary insights from psychology, architecture, and other fields to game design
- Balance multiple design priorities simultaneously to create compelling player experiences
- The breadth of topics may feel overwhelming for beginners; some sections lack depth
- The lens-based approach is effective but abstract, requiring strong design intuition to apply
"Easily the most comprehensive, practical book I've ever seen on game design."
Will Wright, Designer of SimCity and The Sims"Everyone in the game industry should have this book. It's the best resource available."
Erin Hoffman, Senior Game Producer, ArenaNet